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A
The players enter the fortress through this door.
B
Most of these weapons are old and useless. The only usable item is a
staff. The player who finds it should take the appropriate card from the
equipment deck or record the staff and its abilities on the back of his
character sheet.
C
The cupboard contains a potion of strength. It can be drunk at any time.
When used it will allow the player to roll two extra combat dice in his next
attack. The player who finds the potion should record it on the back of his
character sheet.
D
This is Baltor’s library. A character standing next to one of the bookcases can choose to grip a
torch and set the bookcase on fire. The bookcase is then considered destroyed.
It is not possible to set a bookcase on fire and attack or search in the same
turn. When both bookcases are destroyed, the players have completed their
quest.
E
These two squares contain an invisible teleportation trap designed by
Baltor to get rid of enemies trying to find his library. It is a magical trap
that cannot be found by searching for traps. Only the wizard is able to sense
it if he searches for traps. If anyone moves into one of the two squares he
will immediately be moved to the other one. To get back he will just have to
leave the square on which he landed and then enter it again. But do not tell
the players this. They must find out themselves! The trap cannot be disarmed.
Wandering monster: Orc